Learn how to utilize information in both the arts and sciences to become a person who can play an active role in a digitized world—including in the fields of business and sports science.

In our rapidly digitizing modern world, nearly all aspects of our lives are digitized and stored as data, from our travel by car and train to our behavior as consumers and our activity on social media. Businesses are utilizing this massive amount of data to create a more convenient, prosperous world.
In the Faculty of Information Sciences, you will learn how to analyze, produce and apply digital content in business and sports settings, based on the study of the technological building blocks of this new social reality: AI, data science, and information systems. By planning and managing e-sports tournaments and other events undertaken by the entire faculty, you will enhance your business acumen and technical sensibilities, and develop the overall skills you need to contribute to society.

Areas of study

Focus of studies

  • Master AI data science and business data analysis techniques, which will be indispensable for the next generation
  • Acquire expertise and learn to utilize state-of-the-art information systems and digital content
  • Learn video and motion analysis methods in the field of sports, and apply them to improve athletic performance and create strategies for improvement

Teaching Staff

Name Research Field Subject
Professor
Akai Yoshiyuki
Digital Art Web Design
Digital Art
IT Industry Practicum
Associate Professor
Iwasaki Ryo
・Introduction to Sports Technology
・Sports Statistical Analysis
・Biomechanics
・Sports Movement Analysis
Introduction to Sports Technology
Statistical Analysis in Sport
Biomechanics
Sports Motion Analysis
Associate Professor
Ueakasaka Yoshitaka
Sports Information Strategy Sports Intelligence Strategy
Sports Video Analysis
Sports Game Analysis
Associate Professor
Usutani Kenichi
Accounting Introduction to Business Administration Internet Business Model
Professor
Kitagawa Etsuji
Introduction to Programming Programming
Advanced Information Technology
Professor
Kurobe Kazumichi
Sports Sciences Growth Development
Sport Training
Exercise Physiology
Health and physical fitness measuring practice
Professor
Sanada Keiko
Quebec & Francophone Studies French
Studies in French-Speaking Regions
Professor
Shindo Seiji
・New conceptualizations of rationality in a society advanced by AI
・Reassessing the relationship between financial markets and the real economy
Financial Literacy
Advanced Finance
Professor
Sueda Koh
・Introduction to Information Technology
・Introduction to Programming
・University Introductory Seminar
Game Design
Movie Design
Professor
Chujo Yoshimi
Business Analysis BookKeeping
Securities Investment
Professor
Martin Parsons
English Language Education Digital information transmission
Global media
e-Sports English
Gaming English
Professor
Hanakawa Noriko
Software Engineering Systematic Development
Web Application Development
Embedded System Theory
Associate Professor
Fukuwaka Masato
Philosophy of Education
Holistic Education
Philosophy
Introductory Pedagogy
Fundamental Principles and Curriculum of Education
Professor
Horiuchi Shiro
Social Survey, Modeling and Analysis Basic Mathematics 1,2
Mathematical Sociology
Sociology of Mobility
Multivariate analysis
Professor
Maeda Toshiyuki
Theory of Networking Business AI Practice
Basic AI/Data Science
AI Programming Practice
Professor
Matsuda Takeshi
Math Data Science Practice
Robotics and IoT
Lecturer
Mitsuyasu Chikako
Dance Body Conditioning
Video Media Seminar (Video and Dance)
Associate Professor
Miya Nozomi
Business Data Analysis Big Data Marketing Theory
Big Data Marketing Practices
Professor
Miyoshi Tetsuya
・Crowd behavior with multi-agent systems,
・Human Interface
・Development of a guidance system using sound sources
・Data science
Theory of Networking
Theory of Database
Introduction to AI Programming